Sendoa Bergasa
Sendoa Bergasa
3D Artist @ elite3d
Bilbao, Spain

Summary

- Versatile, skilled in both 3D and 2D, with an emphasis in modeling/sculpting and texturing/shading.
- Self motivated, innovative and a fast learner, always ready and willing to adopt new tools, workflows and techniques.
- Positive attitude and grateful to receive feedback and constructive criticism.
- Ability to work well under pressure and meet deadlines on time.
- Looking forward to being part of a team of people as dedicated and passionate as myself.
- Constantly seeking for new opportunities and challenges.

Skills

3D ModelingTexturingLightingCompositing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
Substance B2M
Substance B2M
Mudbox
Mudbox
Maya
Maya
Nuke
Nuke

Reel

Productions

  • Boxshot
    • Video Game
      Heart&Slash
    • Year
      2016
    • Role
      3D Artist
    • Company
      AHEARTFULOFGAMES

Experience

  • 3D Artist at elite3d
    Valencia, Spain
    October 2017 - Present

  • 3D Artist at Davalor Salud
    Pamplona, Spain
    June 2015 - December 2016

    As soon as I graduated I joined this startup company where I helped develop Virtual Reality VR games designed to identify and treat problems related to the visual function. As part of the video game team I was tasked with:

    - Pipeline design and tool scripting.

    - Modeling and texturing vehicles, environment assets and props.

    - Vehicle rigging.

    - Character and vehicle animation.

    - Importing and assembly of assets into propietary real-time engine.

    - Design and creation of particles & effects.

  • 3D Artist at aheartfulofgames
    Bilbao, Spain
    May 2014 - December 2014

    During my senior year in college I took a freelance job for this startup company to work in an indie game.

    Heart&Slash | PS4, Steam (PC)

    3D brawler with rogue like elements set in a dystopian future where all that remains of the human civilization are the robots they left behind. These are the tasks I performed for the project:

    - Environment concept art for the first level, adapted to the predefined art style of the game.

    - Level design for parts of the second level.

    - Modeling and surfacing of environment assets and props for all three levels.

    - Rigging of all the characters in the game.

  • 3D Artist at Domo Gestión Integral
    Bilbao, Spain
    May 2005 - May 2006

    1-year internship doing Architectural Visualization for this local company.