It's been a while since I sculpted anything organic in ZBrush and I'm rusty AF. I will try to do a quick sculpt every day throught August and see if I can improve my skills and understanding of the human form. Wish me luck!
It's been a while since I sculpted anything organic in ZBrush and I'm rusty AF. I will try to do a quick sculpt every day throught August and see if I can improve my skills and understanding of the human form. Wish me luck!
One thing I forgot to mention in the last post, and in case it wasn't obvious by the screenshots, is that I have included a couple of attachmants with the vector model: a reflex-sight and a flashlight/laser thingy.
I will also like to take this opportunity to show the low-poly model:
And here are some screenshots of the low-poly model with the normal/ao maps baked within Substance Painter:
I hope you like them! :)
For the past year or so I've been diving into the world of game-res firearms. Specifically I'm building a whole weapon set for an FPS game which will hopefully make it's way to the Unity Asset Store, Unreal Marketplace, etc. Most of them are already complete or close to completion, so I decided to kickstart this blog by presenting the latest one, the Desert Eagle pistol. I have also made a couple of attachments for it: a reflex sight and a flashlight/laser thingy.
Here are a few screenshots of the high-res model:
I will post follow-ups to this gun as well as some pics of the other weapons from the set. Stay tunned!