Back to organic modeling!

General / 26 July 2020

It's been a while since I sculpted anything organic in ZBrush and I'm rusty AF. I will try to do a quick sculpt every day throught August and see if I can improve my skills and understanding of the human form. Wish me luck!

FPS Weapon Set: Kriss Vector Gen 2 (Low-Poly + Bakes)

General / 07 April 2018

One thing I forgot to mention in the last post, and in case it wasn't obvious by the screenshots, is that I have included a couple of attachmants with the vector model: a reflex-sight and a flashlight/laser thingy.

I will also like to take this opportunity to show the low-poly model:

And here are some screenshots of the low-poly model with the normal/ao maps baked within Substance Painter:

I hope you like them! :)

FPS Weapon Set: Kriss Vector Gen 2 (WIP)

General / 05 April 2018

In the previous entry I showed my progress on the pistol. I thought this time around I might share the submachine gun that is going to be part of the set. I went with the Kriss Vector because of its cool design and futuristic look. Here's the high-poly model:

FPS Weapon Set: Desert Eagle Mark XIX L6 (WIP)

General / 03 April 2018
Since I haven't updated my portfolio in a while I thought this new blogging feature might be a nice way of showcasing the stuff I'm working on, before it goes to my main gallery.

For the past year or so I've been diving into the world of game-res firearms. Specifically I'm building a whole weapon set for an FPS game which will hopefully make it's way to the Unity Asset Store, Unreal Marketplace, etc. Most of them are already complete or close to completion, so I decided to kickstart this blog by presenting the latest one, the Desert Eagle pistol. I have also made a couple of attachments for it: a reflex sight and a flashlight/laser thingy.

Here are a few screenshots of the high-res model:

I will post follow-ups to this gun as well as some pics of the other weapons from the set. Stay tunned!