HITMAN 2 - Isle of Sgàil Environment Art

I was responsible of the sculpting, retopo, bakes and textures of the the broken stone bricks of the castle.

I was responsible of the sculpting, retopo, bakes and textures of the the broken stone bricks of the castle.

HITMAN 2 - Isle of Sgàil Environment Art

We are proud to show the result of our collaboration with IO Interactive having worked on HITMAN 2 at elite3d.

Our main responsibilities have been supplementary work on environment modelling, texturing, optimization and prop concepts for the levels of Miami, Mumbai, Colombia, Isle of Sgàil and Whittleton Creek.

The final images are the result of the work of many people across different studios and teams working side by side to provide you this amazing game experience.