I am a versatile and skilled 3D artist with an emphasis in hard-surface modeling and texturing. Self motivated, innovative, and a fast learner,always ready and willing to adopt new tools, workflows and techniques. Constantly seeking for new opportunities and challenges with a positive attitude and grateful to receive feedback and constructive criticism. I am able to work well under pressure and meet deadlines on time. Looking forward to being part of a team of people as dedicated and passionate as myself.
As part of the video game team, I helped develop VR games designed to identify and treat problems related to the visual function. Some of the tasks I was involved with include Pipeline Design and Tool Scripting, Vehicle and Prop Modeling/Texturing, Vehicle Rigging, Character and Vehicle Animation, and Particle/FX Design.
During my senior year in college I took a freelance job as a member of the development team for the indie game Heart&Slash (PC, PS4, Switch), a 3D brawler with rogue like elements. Here I took on various roles including concept artist, modeler, texture artist, and technical artist/rigger.
1-year internship doing Architectural Visualization.