3D artist specialized in hard-surface modeling and texturing. Always ready to learn and adopt new tools, workflows and techniques. Constantly seeking for new opportunities and challenges with a positive attitude.
Right after graduation I joined this startup company where I helped develop Virtual Reality (VR) games designed to identify and treat problems related to the visual function. My responsabilities included:
pipeline design, tool scripting, vehicle and prop modeling/texturing, vehicle rigging and animation, character animation, particle FX creation...
During my senior year in college I worked as a freelance artist for the indie game Heart&Slash (PS4, PC, Switch). My responsabilities in the project included: concept design, environment and prop modeling/texturing, and rigging/character setup.
1-year internship doing Architectural Visualization.