Still working as a wepons artist, I worked on CALL OF DUTY: VANGUARD and another project currently under NDA.
During this period I specialized in hard-surface modeling, mostly weapons, for a project currently under NDA.
During my first year in the company I worked on various projects including CALL OF DUTY: WORLD WAR II and HITMAN 2.
Right after graduation I joined this startup company where I helped develop Virtual Reality (VR) games designed to identify and treat problems related to the visual function. My responsabilities included:
pipeline design, tool scripting, vehicle and prop modeling/texturing, vehicle rigging and animation, character animation, particle FX creation...
During my senior year in college I worked as a freelance artist for the indie game Heart&Slash (PS4, PC, Switch). My responsabilities in the project included: concept design, environment and prop modeling/texturing, and rigging/character setup.
1-year internship doing Architectural Visualization.