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Sendoa Bergasa
Sendoa Bergasa
Senior Hard-Surface Artist @ 2K
Valencia, Spain

Resume PDF

Skills

3D ModelingTexturingLightingCompositing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Nuke
Nuke
Unreal Engine
Unreal Engine

Productions

  • Tmp
    • Video Game
      Unannounced Project
    • Year
      2022
    • Role
      Weapons Artist
    • Company
      elite3d
  • Tmp
    • Video Game
      Unannounced Project
    • Year
      2022
    • Role
      Prop/Weapon Artist
    • Company
      elite3d
  • Apps.31712.14284165171924425.328fdc67 fafc 4929 b10f b1bc44a36c07.9cb9d66c 985e 4c82 b678 6a638d68b0c8
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Weapons Artist
    • Company
      elite3d
  • 220px hitman 2 %282018%29 cover
    • Video Game
      Hitman 2
    • Year
      2018
    • Role
      Prop/Environment Artist
    • Company
      elite3d
  • Cod ww2 500x539
    • Video Game
      Call of Duty: World War II
    • Year
      2017
    • Role
      Prop Artist
    • Company
      elite3d
  • Boxshot
    • Video Game
      Heart&Slash
    • Year
      2016
    • Role
      3D Artist
    • Company
      AHEARTFULOFGAMES

Experience

  • Senior Hard-Surface Artist at 2K
    Valencia, Spain
    November 2021 - Present

  • Senior 3D Artist at elite3d
    Valencia, Spain
    February 2020 - November 2021

    Still working as a wepons artist, I worked on CALL OF DUTY: VANGUARD and another project currently under NDA.

  • 3D Artist at elite3d
    Valencia, Spain
    June 2018 - February 2020

    During this period I specialized in hard-surface modeling, mostly weapons, for a project currently under NDA.

  • Junior 3D Artist at elite3d
    Valencia, Spain
    October 2017 - June 2018

    During my first year in the company I worked on various projects including CALL OF DUTY: WORLD WAR II and HITMAN 2.

  • 3D Artist at Davalor Salud
    Pamplona, Spain
    June 2015 - December 2016

    Right after graduation I joined this startup company where I helped develop Virtual Reality (VR) games designed to identify and treat problems related to the visual function. My responsabilities included:

    pipeline design, tool scripting, vehicle and prop modeling/texturing, vehicle rigging and animation, character animation, particle FX creation...

  • 3D Artist at aheartfulofgames
    Bilbao, Spain
    May 2014 - December 2014

    During my senior year in college I worked as a freelance artist for the indie game Heart&Slash (PS4, PC, Switch). My responsabilities in the project included: concept design, environment and prop modeling/texturing, and rigging/character setup.

  • 3D Artist at Domo Gestión Integral
    Bilbao, Spain
    May 2005 - May 2006

    1-year internship doing Architectural Visualization.