Sendoa Bergasa
Sendoa Bergasa
3D Artist @ elite3d
Bilbao, Spain

Summary

I am a versatile and skilled 3D artist with an emphasis in hard-surface modeling and texturing. Self motivated, innovative, and a fast learner,always ready and willing to adopt new tools, workflows and techniques. Constantly seeking for new opportunities and challenges with a positive attitude and grateful to receive feedback and constructive criticism. I am able to work well under pressure and meet deadlines on time. Looking forward to being part of a team of people as dedicated and passionate as myself.

Skills

3D ModelingTexturingLightingCompositing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
Substance B2M
Substance B2M
Mudbox
Mudbox
Maya
Maya
Nuke
Nuke

Reel

Productions

  • 220px hitman 2 %282018%29 cover
    • Video Game
      Hitman 2
    • Year
      2018
    • Role
      Prop/Environment Artist
    • Company
      elite3d
  • Cod ww2 500x539
    • Video Game
      Call of Duty: World War II
    • Year
      2017
    • Role
      Prop Artist
    • Company
      elite3d
  • Boxshot
    • Video Game
      Heart&Slash
    • Year
      2016
    • Role
      3D Artist
    • Company
      AHEARTFULOFGAMES

Experience

  • 3D Artist at elite3d
    Valencia, Spain
    October 2017 - Present

  • 3D Artist at Davalor Salud
    Pamplona, Spain
    June 2015 - December 2016

    As part of the video game team on this startup company, I helped develop VR games designed to identify and treat problems related to the visual function. Some of the tasks I was involved include Pipeline Design and Tool Scripting, Vehicle and Prop Modeling/Texturing, Vehicle Rigging, Character and Vehicle Animation, and Particle/FX Design.

  • 3D Artist at aheartfulofgames
    Bilbao, Spain
    May 2014 - December 2014

    During my senior year in college I took a freelance job for this startup company where I worked in this indie game:

    Heart&Slash | PC, PS4, Switch

    3D brawler with rogue like elements set in a dystopian future where all that remains of the human civilization are the robots they left behind. I was involved in a variety of roles including Environment Concept Design, Level Design, Environment Modeling/Texturing, and Character Rigging.

  • 3D Artist at Domo Gestión Integral
    Bilbao, Spain
    May 2005 - May 2006

    1-year internship doing Architectural Visualization for this local company.